A downloadable tool

Buy Now$5.00 USD or more

Godot Rectangle Selection

Is a fully customizable selection-box system for Godot 4, ideal for RTS games, colony simulators, survival builders, and any project that needs area-based selection.

The tool allows you to drag and draw a selection rectangle on the screen, detect all coordinates inside the area, and optionally work with TileMap-based coordinates for precise grid interactions.

Features

  • Click and drag selection box
  • Works in both world space and TileMap space
  • Returns all coordinates inside the selected area
  • Signal-based design using Send_Coordinates
  • Customizable line color, thickness and fill color Optional background fill for the
  • Selection rectangle Supports any TileMap size Optimized coordinate scanning 
  • Easy integration in any 2D project Fully commented GDScript code
Customization

You can adjust:

  • Tile size

  • Whether to use TileMap coordinates or raw world coordinates

  • Line color and thickness

  • Background transparency

  • Fill on/off

  • Selection behavior


Updates: New features and mechanics will be added based on user requests, and any bugs reported will be fixed as soon as possible.

License

MIT License 

You are free to use, modify, and include this inventory system in your projects, even commercially, as long as you keep this copyright notice.

If you have any questions or run into issues, feel free to send me a message  and I’ll respond as soon as possible.

Enjoy and happy developing!

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

RTS Rectangle Selection Tool for Godot.zip 1.4 MB

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